A digital toolkit, for training and learning the arts-based activities set as digital tools to accompany students/young people and their teachers/youth workers. This toolkit promotes empowerment of youth’s means of representation and enhances the critical quality and social impact of youth work online.
The kit aims to develop an Impact and Formative evaluation. The Formative Evaluation measures the quality of the activities’ implementation and the user’s satisfaction towards the tools. The Impact Evaluation assesses the project’s outcomes and impacts on its main beneficiaries (students/young people, teachers/youth workers). Behind this kit is a solid model — the DAC/OECD model 1 — which guiding principles were used to define the evaluation criteria to be applied – relevance, effectiveness, impact and sustainability.
An educator’s guide that aims to present the toolkit and assist teachers/youth educators with extensive knowledge regarding the areas that the toolkit explores: digital competences in social media, visual literacy and individual and social identities in youth. It will allow the digital toolkit to be used and spread in schools and other non-formal education youth institutions.
This guide for educators (teachers and youth workers) also aims to develop an empathic learning process through an arts-based practical process.
#NarcissusMeetsPandora project offers 10 arts-based activities to develop by teachers or educators with students or young people. The arts-based activities are placed under 4 main subjects: Editing Pictures: image creation & manipulation / Privacy: responsibility and safety / Citizenship participation / Power of images. The selection of these main subjects results from the development of “focus groups” and questionnaires applied to young people from Greece, Belgium, Spain and Portugal. From the implementation of these instruments the #NmP was able to understand some of the main subjects that young people wanted to explore, as social media users.